Group versus individual performance and learning in a computer game

an exploratory study by Nancy L. Karweit

Publisher: Johns Hopkins University in Baltimore

Written in English
Published: Pages: 21 Downloads: 440
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  • Computer-assisted instruction

Edition Notes

StatementNancy Karweit and Samuel A. Livingston.
SeriesReport / Center for the Study of Social Organization of Schools, Johns Hopkins University -- No. 51, Annual report (Johns Hopkins University. Center for the study of Social Organization of Schools) -- No. 51.
ContributionsLivingston, Samuel A.
The Physical Object
Pagination21, [3] leaves ;
Number of Pages21
ID Numbers
Open LibraryOL13577393M

  Learning, Performance and Innovation. How to use team-building games, group activities - ideas and theory for employee motivation, training and development Group review of individual connections is unnecessary although particularly interesting connections can be volunteered and highlighted as examples if people are keen to do so. The Association of periOperative Registered Nurses (AORN) is the leader in advocating for excellence in perioperative practice and healthcare. We unite and empower perioperative nurses, healthcare organizations, and industry partners to support safe surgery for every patient, every time. Now, you can coordinate with coworkers, organize a game night, and keep in touch with family all in the same place. Works on every device With native apps for iOS, Android, and Windows Phone, you can chat with your friends from your phone on the go, on your computer at . Choose from dozens of free events and activities at your Library every week. We offer author events, classes, story times and book groups in multiple languages all over the city. You can learn technology skills, improve your English, attend musical performances or movie screenings, and much more.

A learning contract is an agreement, written by the learner, that details what will be learned, how the learning will be accomplished, the period of time involved, and the specific evaluation criteria to be used in judging the completion of the learning. Learning contracts help the educator and learner share the responsibility for learning. It is always important to consider the type of reinforcer used – depending on the individual and the situation. Learning will be more rapid when there is a short amount of time between the behavior and the presentation of positive reinforcement (Cherry, ). Motivation is an important factor to consider in learning (Rumfola, ). Piazza is a free online gathering place where students can ask, answer, and explore 24/7, under the guidance of their instructors. Students as well as instructors can answer questions, fueling a healthy, collaborative discussion. learning as computer-generated environment for learning is created to overcome issues of distance and time (Liu and Wang, ). Gotschall () argues that the concept of e-learning is proposed based on distance learning, thus a transmission of lectures to .

A person or group will not learn unless they want to learn, regardless of how well the training was planned and how well the trainers do their jobs. Role of Learners in Training and Development. Although the learning is primarily up to the learners to accomplish, the role of management is critical in the support and continuation of learning. But the fact remains, if you want a high-performance team, you have to develop highly capable players. Two Kinds of Goals. If we break the coaching process down, it has these five elements: Setting performance goals: to win the championship, to pass the test, to sell more widgets, or just to learn.

Group versus individual performance and learning in a computer game by Nancy L. Karweit Download PDF EPUB FB2

For example, Realgame is a computer-based business game. Group versus individual training and. group performance: The mediating role of transactive memory.

Previous literature has further documented differences in performance between those who performed at the group level and those who performed at the individual level.

It has shown that group work helps students learn and remember knowledge better than individualistic learning (Cockrell et al., ; Johnson et al., ). Individual Learning. The importance of individual learning for organizational learning is at once obvious and subtle — obvious because all organizations are composed of individuals; subtle because organizations can learn independent of any specific individual but not independent of all individuals.

Teams-Games-Tournament. Students are placed in groups which compete in academic games with members of other teams and contribute points to their team scores (Slavin, ). Group Investigation. Students are placed in groups and decide how a topic will be researched, summarized, and how the workload will be divided (Sharan & Sharan ).

Panitz, Theodore, Collaborative versus Cooperative Learning: A Comparison of the Two Concepts Which Will Help Us Understand the Underlying Nature of Interactive Learning, ,13p. schedule. In the experimental group, “finding countries” activity in the unit was studied on computer platform, and students completed the activity with enjoyment as if they were of playing a game.

Power-point presentations and were used to give information about country flags and general information about the unit. Student-level. This game is a “one vs. group” game in which one person faces off against a group of people. Materials: Blackboard, whiteboard, or piece of paper; chalk, marker, or pen Summary: One person, whom we’ll call the “chooser,” selects a mystery word and writes down a blank for each letter in it.

A traditional learning group does not provide the structure for individual accountability. This is often a huge downfall and upsetting to those students who work the hardest in the group.

Since all students are graded the same, less motivated students will allow the motivated ones to. Like many early computer games, Scooter’s Magic Castle consisted of a relatively large environment full of what we now call mini-games. Released. Video game development is the process of developing a video effort is undertaken by a developer, ranging from a single person to an international team dispersed across the pment of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion.

Indie games usually take less time and money and can be produced by. performance on skills and content covered in individual assignment. TEAMS AND GAMES After studying content and skills in learning teams (see above), students are combined into tournament groups based on ability.

Individual student's performance in tournaments contributes to individual and learning team scores. About ACM Learning Center. The ACM Learning Center offers ACM members access to lifelong learning tools and resources. Our E-Learning collections offer complimentary access to more t online books and videos from top content publishers.

The ACM TechTalk series brings leading computing luminaries and visionaries to your screen. Educational technology (commonly abbreviated as EduTech, or EdTech) is the combined use of computer hardware, software, and educational theory and practice to facilitate ional technology creates, uses, and manages technological processes and educational resources to help improve user academic performance.

A lot of people agree with the idea that learning should be fun. It’s a bit surprising, but in some ways, computer games can teach valuable lessons. On an additive task, the inputs of each group member are added together to create the group performance, and the expected performance of the group is the sum of group members’ individual inputs.

A tug of war is a good example of an additive task because the total performance of a team is expected to be the sum of all the team members. The use of computer-based and online technology to deliver employee training content has become commonplace throughout corporate America.

The great payoff of e-learning is its flexibility and speed, delivering the real-time immediacy of classroom instruction without the need to actually be present in a classroom. Providers such as CrossKnowledge, which offers learn-at-your-own-pace online. Covering everything from laptops to smartphones, from Windows 10 to productivity software, PCWorld delivers the information and expert advice you need to get the job done.

Lamm, H. and Trommsdorff, G. () 'Group Versus Individual Performance on Tasks Requiring Ideational Proficiency (Brainstorming): A Review,' European Journal of Social Psychology. Vol. 3, Issue 4. October/December (Available here.) Hill, G. () 'Group Versus Individual Performance: Are N + 1 Heads Better Than One?,'.

collaborative learning as it relates to learning outcomes at the college level, for students in technology. Purpose of Study This study examined the effectiveness of individual learning versus collaborative learning in enhancing drill-and-practice skills and critical-thinking skills.

The subject matter was series and parallel dc circuits. Make math learning fun and effective with Prodigy Math Game. Free for students, parents and educators. Sign up today. Choose from hundreds of free courses or pay to earn a Course or Specialization Certificate.

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What distinguished this atypical group was that they actually read slower when the text was on the computer than when it was in a book. In other words, they didn’t take the ease of.

The culminating activity or product for performance-based learning is one that lets a student demonstrate evidence of understanding through a transfer of skills. A performance-based assessment is open-ended and without a single, correct answer, and it should demonstrate authentic learning, such as the creation of a newspaper or class debate.

in-group bias: It refers to a preference and affinity for one’s in-group over the out-group, or anyone viewed as outside the in-group. Intergroup aggression: It is any behavior intended to harm another person because he or she is a member of an out-group, the.

Documented History of Employee Performance. All organizations must keep performance records on all employees. The goal is to maintain a historical record of an employee’s performance and development journey so a new manager can get a sense of progress over time.

This is a document that should be kept in the employee’s personnel file. Grades are based on group work rather than individual performance. Forty-eight of the 86 (%) students who returned the completed questionnaire voluntarily provided gender information.

This sample size represents a % response rate from the students in the class and is markedly above the level required to make conclusions about student. • Learning about one’s strengths and weaknesses as a learner.

• Becoming better at solving challenging problems and accomplishing challenging tasks. Learning some general strategies for problem solving is a unifying theme in this book. • Transfer of learning from game. Analytic rubrics separate different assessment criteria and address them comprehensively.

In a horizontal assessment rubric, the top axis includes values that can be expressed either numerically or by letter grade, or a scale from Exceptional to Poor (or Professional to Amateur, and so on).

Learning the Basics of Color. A topic that impacts almost every area of game graphics is color. Fortunately, most computer systems take a similar approach to representing color. The main function of color in a computer system is to accurately reflect the physical nature of color within the confines of a computer.

Theory of Performance The Theory of Performance (ToP) develops and relates six foundational concepts (italicized) to form a framework that can be used to explain performance as well as performance improvements. To perform is to produce valued results. A performer can be an individual or a group of people engaging in a collaborative effort.

This customizable rubric will help you to assess students' comprehension and performance for individual activities. The ten-point scale makes it easy to convert to a percentile score or a letter grade. Tailor the PDF to your needs by typing in the.After you build your event and click the “Launch Event” button, you will be presented with your payment options.

Our pay-as-you-go payment option consists of a per registration fee, a small percentage of revenue share, and a Cvent Payment Services fee should you decide to use our payment services.Individual decision making has certain pros and cons, few of which are mentioned below: Pros of Individual Decision Making.

An individual generally makes prompt decisions. While a group is dominated by various people, making decision-making very time consuming.

Moreover assembling group members consumes lot of time.